The new update is now live, introducing an overhaul to transgender and sissification content and the enchantment system. It also adds a bunch of new clothes and spells to the game that allow for more customization and perverted fun!
The next update is set to launch this weekend, where it will introduce a number of new pieces of clothing to the game, loosely themed around school girl uniforms! There will also be some classy new clothes for the boys, and of cause, a bunch of new spells as well. The most anticipated of these I expect to be ways of turning students into love dolls, both of both a real doll and blow-up doll variety.
The patch will introduce a slightly more complex system for enchantments where magical properties are divided into primary and secondary properties, with a slot for each on equipment items. The power of each property will be reduced as to not inflate the power on items, and all existing enchanted items will have a random property of the same tier assigned to its empty slot on release. The crafting recipes have also seen a change that will allow for the use of different currencies for different situations. For instance, you will be able to use Blood Moons to reroll the magical properties of an Occult item, while ensuring one property. Splitting magical properties into different pools has also made crafting specific properties cheaper.
The latest update is the most ambitious to date, introducing a new teacher, a new course, two new classes, and numerous other things to discover! New spells have been added that allow you to change the magical properties of items more predictably, and give yourself or other students animal traits.
The next update will introduce a new teacher and course to the school that will allow you more control over how you change your equipment, but at the cost of more materials. The update will also introduce a number of new spells and related character qualities to the game for players to discover in addition to enchantment recipes. Finally, I have made many improvements to the server and game client code to hopefully fix all persistent errors that have existed since the release of the game! The update is set to be released mid July, until then I wish everyone a great summer!
A total of 36 enchantments, 21 color varieties, and 21 accessory varieties have been added for customizing your wardrobe. The update also introduces 10 new items to discover, stackable items, and an overhaul to the loot system. See the full update notes on our Discord server.
The next content patch will introduce a new item that can be used to change the color of your equipment. There is a total of 21 possible colors and some of them are more rare than others, such as the special Invisible color. For now it is simply a cosmetic thing for roleplaying, but in the future it is planned to influence NPC reactions.
Been working on making some items stackable for the next content patch, seeing as it will introduce even more fun items to the game, and players should be able to carry several at a time without it taking up all their inventory space.
The new update brings four new backgrounds by Ink to the game together with three new item types and ten now items split between them. The update also adds new spells and qualities to the game. See the full update notes on our Discord server.
I have been working on some new item types for the game. These wrapped candies will reveal a random candy when unwrapped. I wonder if they are okay to eat?
The latest content patch is now live! With this patch you will be able to withdraw and recarnate characters, PvP combat has received a large overhaul, you can engage in sex with other players, and much more! You can see the full patch notes on our Discord server.
Today I ironed out the last bits of changes to the game required for the new combat system. With the upcoming patch you will be able to have sex with a defeated opponent, and to finish it up I will be writing some enticing sex acts for you to engage in. Sap Body and Sap Mind have also been changed to no longer require a spell action to make it much easier for players to defeat each other. The image shows a sketch for the arboretum location.
With the next update escaping an opponent will require an action and will no longer be instant! The time it takes to flee is influenced by your character's dexterity, and will take between 5 to 20 seconds. This change is the first step towards implementing a deeper and more exciting combat system!
After a gallon of coffee and too little sleep, I have finally managed to iron out most bugs, and all critical bugs known to me. The servers seem to be stable, and players should see their characters getting stuck a lot less. Thank you everyone who reported on issues, it is very appreciated and helped a lot! And thank you everyone for being patient.
The incredible amount of traffic coming from TF Games Site is causing some hiccups on the backend, and I am doing everything in my power to resolve these problems with the least amount of downtime possible. I hope the game is still enjoyable, if a little unstable!
After the better part of a month I have managed to finish up the minimal system required to roll out items for the game! Characters have been cleared so everyone can make new ones that enroll at the school clothed, rather than naked. There are no good ways to obtain new items yet, so don't go and throw away what you got, unless you insist on being naked!
The game is now ready for its alpha release, though I am postponing the release in favor of having more content ready for it. In the meantime, I am working on an item system for the game that will make the base for exploration and more interesting spells. This system probably won't be ready for the alpha release, but it is coming along nicely!
Players can now attend Mind Alteration and Transfiguration classes to learn the first skill in each class. Classes are held during morning and afternoon hours Monday to Friday in-game. The character database was cleared together with rolling out this update, so people can make new characters if they want. This will probably be the last time I do this, and I expect to implement a better way of retiring characters in the near future. A new contributor section has also been added to the website home page. Please see the section if you are interested in helping the development of the game.
Over the holidays I set up a new testing environment, so that the live version of the game would remain more stable going forward. On the test server I have finished implementing a system for handling player skills, which are permanent traits that are earned by attending classes, and unlike qualities, skills are hidden to other players. Skills will be rolled out together with two initial courses and a bunch of system improvements.
Today I opened a discussion thread for the game at TF Games Site. Please join the discussion, and thank you for your interest in the game!
I have been back for a while now, fixing some mistakes in the way some server-site game logic was implemented that makes expanding on game content difficult. I hope to have more and better story content out soon, but right now I am just happy to be back on the project!
There will be a longer wait for the next content update, as I've been using my vacation together with friends and family, and I expect to use more time on jobs. When I have the time, I will author some classroom scenarios for the game, which will introduce teachers into the game world.
Spells can now cause long lasting effects on their victims, and thanks to inksGirls we have some great graphics for the current character qualities. Players are now able to inspect their own and other's characters, where they can see their stats and qualities, among other things.
Voice chat is now enabled at all times, so you can see what your character says with different voice commands without having to be in a location with another player. Your character's nature, stats, and some qualities affect how they talk.
Spells are coming to the game, giving life to combat and character customization. The basics are in place, allowing players to weaken their own and other's body and mind. Spells, body, and mind will replenish while in your room. More advanced and flavorful effects are being worked on.
Yesterday I finished writing the two first prologues for the game. One is a tutorial prologue which every player will get on their first character. The other is a short prologue players will get if their character doesn't have any particular background. When fortune cards are implemented, there will be some which change your character's prologue.
The tutorial prologue has been started for all existing characters, so everyone can have a chance to experience it. The prologue will start playing the next time you enter the game.
Yesterday I re-released my old game, Feel Like a Gift, on this domain. This has resulted in a lot of traffic to this site, and new accounts to be created for Battle Mage Royal. Thank you! Please bear in mind that the game is in early alpha, and was not meant for public release yet. A lot of features and content is missing, and the game may be broken at times due to continuous development on the live site.
An error which caused email confirmation to fail has been fixed. I am sorry for any inconvenience this may have caused.
The social menu has been implemented. With this menu players can manage friends and ignored users. Through this menu players can also keep track of characters they have recently encountered. Players can also communicate through private messages now, so you can keep in touch with friends and acquaintances in the game.
Players who occupy the same location are now able to communicate. There is a local chat window where the two players can send messages to each other. In addition to the local chat, players can also speak in-game through their character. Players select what their character says from a list of options. The options available and how their character speaks it is affected by the character's nature, qualities, and stats.
Over the last couple of months I've been setting up the app that will be handling player interactions within the game. Previously the game used a completely turn based system, but that has been changed to a realtime architecture where players receive feedback immediately. The most basic interactions are now in place, allowing players to move around the campus, attend classes, and explore locations. It is also possible for players to encounter one another while moving around campus.
Because I've been finishing my studies, found a job at a game development company, and my private life took a full 360 degree turn from a bad break up to a new relationship, the project has been mostly on hold during the past year. But now I am back and I have given the website a new and improved look!
Finished implementing and testing actions today. Players can now properly queue actions which will be computed at the end of each turn, and the response feedback will be given accordingly. Player's are now also able to move around in the game!
A friend of mine has donated 10 character appearances for the game! With them players can now select a gender and nature for their character in the game.
I finished a logo for the game today! The logo is the one you can see in the website banner, and the badge behind the text is also used in other places of the website, and as an ornament for the new yearbook cover.
I recently acquired this domain and have started sending out links to a few people. I just want to thank every who reads this text for their interest and feedback!